|
Curriculum – Website |
|
|
Department |
Computing |
|
KS3 Intent |
Computing Curriculum Intent At Burton Borough School, our computing curriculum is designed to equip students with the knowledge, skills, and digital literacy required to thrive in a rapidly evolving technological landscape. Rooted in our core values of Ambition, Pride, and Caring, our computing curriculum fosters computational thinking, problem-solving, and creativity, ensuring that all students can confidently navigate and shape the digital world. Our computing curriculum is structured in alignment with:
|
|
KS3 Implementation |
In Year 7, students develop essential digital literacy and computational thinking skills. They learn about e-safety to navigate the digital world responsibly, explore coding through Scratch and Code.org, and gain an understanding of data representation. Through Micro:bit programming and blogging, they enhance their creativity, problem-solving, and communication skills, building a strong foundation for future computing studies.
In Year 8, students expand their computing knowledge by exploring data handling through spreadsheets, understanding hardware and software systems, and developing programming skills using Python. They also engage in app design, applying creativity and problem-solving to real-world scenarios. Additionally, students consider the ethical implications of IT and AI, fostering responsible and informed digital citizens.
In Year 9, students deepen their technical and creative computing skills, exploring advanced Python programming, web design, and cybersecurity. They develop digital media proficiency through image editing in Photoshop and audio editing tools. Additionally, an introduction to business concepts helps them understand the role of technology in the modern workplace, preparing them for further study and real-world applications
|
|
KS3 Impact |
The KS3 Computing curriculum is designed to provide students with a strong foundation in both theoretical knowledge and practical application. The sequence of topics is carefully structured to enable learners to progressively develop skills in the design, development, implementation, and refinement of digital projects. These projects are contextualized to reflect real-world scenarios, preparing students for potential pathways in commercial iMedia and Computer Science industries. Through this approach, students gain an understanding of the complete project lifecycle, including planning, design, testing, and evaluation. They learn to identify and respond to the varying requirements and priorities of key stakeholders, fostering critical thinking and problem-solving skills essential for future study and employment. Assessment is delivered through a balanced model that combines rubric-based evaluations of practical tasks with exam-style questions. This dual approach ensures that students are assessed on both their technical competence and their ability to apply theoretical concepts. Feedback from these assessments is used to inform teaching and support individual student progression, ensuring that learners develop a comprehensive understanding of project requirements and industry expectations. By the end of KS3, students will have acquired transferable skills in project management, digital literacy, and collaborative working, equipping them for success in KS4 and beyond.
|
|
KS3 Homework |
Students use the enrichment offers to further deepen their knowledge of computing. |
|
KS3 Enrichment |
Afterschool clubs provide students opportunities to further deepen their practical knowledge and further practice their skills in a supportive environment, fostering collaboration between students. In addition to this we offer a Minecraft coding club, where students can again deepen knowledge in a fun and engaging way, using tools that they are very familiar with. Alongside this it fosters a positive social environment where students can make new friends and collaborate on projects without judgement by others. |
|
KS3 Careers |
Potential Career Paths in Computing
|
|
KS3 Curriculum Map |
( Insert link) |
|
KS4 intent |
Our KS4 Computer Science curriculum is designed to inspire and challenge students by deepening their understanding of computational thinking, problem-solving, and digital technologies. We aim to equip learners with the knowledge and skills required to design, develop, and evaluate robust solutions to real-world problems using programming and logical reasoning. The curriculum builds on the foundations established at KS3, introducing advanced concepts such as algorithms, data representation, networks, cybersecurity, and the ethical implications of technology. Students will develop proficiency in programming languages, applying structured and modular approaches to create efficient and maintainable code. Through a combination of theoretical study and practical application, learners will gain insight into how computer systems operate and interact, preparing them for further study in Computer Science or related fields. Our intent is to foster resilience, creativity, and analytical thinking, enabling students to become confident digital citizens and innovators in an increasingly technology-driven world. By the end of KS4, students will:
|
|
KS4 implementation |
|
|
KS4 Impact |
By the end of KS4, students will:
|
|
KS4 Homework |
Homework is assigned weekly through the SENECA learning platform, providing students with opportunities to consolidate knowledge and assess understanding in an interactive online environment. Student progress is closely monitored, and where necessary, units are reallocated to ensure all learners meet expected standards and achieve mastery of key concepts. |
|
KS4 Enrichment |
|
|
KS4 Careers |
Potential Career Paths in Computing
|
